COGNITIVE AND ERGONOMIC PRINCIPLES IN VR TRAINING DESIGN

Authors

  • A.T. Tazhibayev M. Auezov South Kazakhstan University Author
  • S.T. Akhmetova M. Auezov South Kazakhstan University Author
  • N.S. Zhumatayev M. Auezov South Kazakhstan University Author
  • L.E. Shaimerdenova M. Auezov South Kazakhstan University Author

DOI:

https://doi.org/10.54251/2616-6429.2026.01.0022nu

Keywords:

Cognitive load, ergonomics, usability, human-centered design, immersive learning, visual comfort

Abstract

Virtual Reality training systems are increasingly used in engineering, industrial, and educational contexts, yet their effectiveness depends heavily on cognitive and ergonomic design factors. This article provides a systematic review of research examining how cognitive load, attention distribution, perceptual processing, and memory constraints influence user performance in virtual reality based training. Special emphasis is placed on ergonomic dimensions such as posture, reachability, visual comfort, motion patterns, and factors contributing to cybersickness, including latency, visual-vestibular conflict, and field-of-view inconsistencies. The paper synthesizes findings from recent studies to identify practical design principles that enhance usability, reduce fatigue, and improve learning efficiency. The analysis highlights that well-aligned cognitive cues, natural interaction mechanics, and adherence to ergonomic standards significantly improve user comfort and skill acquisition. The findings provide actionable guidelines for developers, instructors, and designers striving to build effective, user-centered virtual reality training systems for academic and industrial applications.

Author Biographies

  • A.T. Tazhibayev, M. Auezov South Kazakhstan University

    Master’s student

  • S.T. Akhmetova, M. Auezov South Kazakhstan University

    Associate Professor, Candidate of Physical and Mathematical Sciences

  • N.S. Zhumatayev, M. Auezov South Kazakhstan University

    PhD, Associate Professor

  • L.E. Shaimerdenova, M. Auezov South Kazakhstan University

    Master, Senior Lecturer

Downloads

Published

2026-03-20

Issue

Section

COMPUTER SCIENCE, INFORMATION TECHNOLOGIES

How to Cite

COGNITIVE AND ERGONOMIC PRINCIPLES IN VR TRAINING DESIGN. (2026). SOUTH KAZAKHSTAN SCIENCE HERALD, 1, 186-190. https://doi.org/10.54251/2616-6429.2026.01.0022nu